![]() ![]() ![]() In order to speed up the development and quality of Halo Infinite’s live service updates (and hopefully avoid crunch), 343’s staff had to undergo a bit of reshuffling and cut back on some of Halo Infinite‘s features. ![]() Unfortunately, all work on the game’s previously promised split-screen co-op campaign feature has been canceled. According to the latest Halo Infinite update video, the Forge and online campaign co-op will launch side-by-side on November 8. Recently, 343 updated its timeline with new release dates for most of those features, but a few things got lost in the process. When 343 Industries announced Halo Infinite’s Season 2, the company provided a roadmap that included estimated dates for legacy/missing features such as the Forge and campaign co-op. Well, you know what they say: Don’t make promises you can’t keep. However, despite some overall improvements, Halo Infinite shipped incomplete, and its developers promised that those missing features would eventually be patched in. Gamers and critics alike hailed the game’s campaign as a return to greatness, especially after the disappointment that was Halo 5: Guardians. Pick up a copy of my first sci-fi novel, The Last Exodus, which is now in print and online.By many accounts, Halo Infinite is an overall fantastic, if notably flawed, game. It’s a complete and utter return to form and the best competitive shooter I’ve seen in years, but now the series I’ve enjoyed with friends more than any other is something I will now be playing almost entirely alone.įollow me on Twitter, on Facebook, and on Tumblr. This is ultimately the biggest tragedy of Halo 5. It’s something so essential to the series, it’s unimaginable to have a Halo game without it. I see people mocking those mourning the loss of splitscreen, or not realizing it was coming despite two months of news stories on the topic, but can you really blame them? For those who don’t read video game blogs every day, of course it was going to be assumed that Halo would have splitscreen like the last six games in the series. This is precisely the time when Halo needs splitscreen, yet it’s the first time it doesn’t have it. And this time, we’re given a campaign that takes place with a four-man fireteam constantly in play, and the multiplayer is the best it’s possibly ever been, inviting old players back into the fold. But in Halo’s case it’s especially frustrating not just because competitors have held onto it, but since it’s so integrated into the DNA of the series. Star Wars: Battlefront has splitscreen as well. I know this is a recent trend and other big shooters like Destiny don’t have splitscreen, but many still do! Call of Duty: Black Ops 3 will have splitscreen for all modes so players can still play Zombies with friends. My Forbes colleague Jason Evangelho posted a picture of his two Xbox Ones and calculated that it took about $900 total to be able to play Halo 5 in the same room with his wife. The comments of that thread are filled with others who were gearing up to play Halo 5 with friends or family, only to realize once they had it that no, there’s no more splitscreen. One of the most popular threads on reddit’s gaming section right now is a really sad story of a nine year-old who was excited to play Halo 5 with his dad, but when he realized he couldn’t, he lost interest. Though I get some pushback whenever I complain about splitscreen, I think there are a huge number of fans out there like me who feel like that however much Halo has improved with 5, it’s lost something huge and unfathomable by killing splitscreen play. What happens now when my friends come over after I’ve been raving about how Halo 5 is the second coming? We have to pass the controller around the room, each of us taking turns playing a game by ourselves rather than all of us playing together. Hell, I’d be happy to have one of those every week (though my wife would kill me). I would have been more than happy to buy three more Xbox One controllers and have everyone over for a massive Halo 5 party. Another is still holding onto his 360, but his job doesn’t allow him much gaming time, so he hasn’t made the leap to next-gen. Another has an Xbox One, but his awful internet doesn’t allow him to play online multiplayer with any consistency. We’d probably still be playing now if the servers were alive or Halo: MCC wasn’t a trainwreck.īut now? One friend, like so many others, jumped from 360 to PS4 this generation. ![]() Our four player splitscreen team in college was not particularly amazing, but we were okay, and we had a hell of a lot of fun for years with the game. I have a core group of friends I used to play Halo 3 with. ![]()
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